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Potato mush client log on connect
Potato mush client log on connect






Guest Characters are temporary characters designed to look around and talk to people on the game. You will have several options at this point.Ī) Connect as a Guest -> Type 'connect guest guest'ī) Create a new Character -> Type 'create 'Ĭ) Log into an existing Character -> Type 'connect ' Once connected, you will see the primary connection screen.

potato mush client log on connect

Once you have downloaded and installed a client, you can now setup a connection to Resident Evil: Redefined! Here are three popular clients to choose from: There are several out there, each offering its own variation of the same thing with a different look. There is also a simple example of downloading all emails in a POP3 server and saving it locally in an mbox formatted file in demos/retrieve-all.js.įor testing purposes, you can use the following sendmail.If you're brand new to the MU* gaming world, you're going to have to first pick a client in which to connect to our (and other) games. There is a full-featured POP3 client example in demos/demo.js.

potato mush client log on connect

The locked event is emitted when a method is called while existing execution has not finished executing (eg, attempting to RETR-ieve a message while the remote server has not finished sending LIST data). The invalid-state event is emitted when an action not allowed within the current state s attmempted (eg, attempting to RETR-ieve a message when AUTH-entication has not been completed). The original error object is passed as an argument. The error event is emitted if there is an error event from the underlying socket. The quit event is emitted upon competion of the quit() method. The noop event is emitted upon competion of the noop() method. The rset event is emitted upon competion of the rset() method. The dele event is emitted upon competion of the dele() method. data: if status is true, the results are returned as an ASCII string (else null).msgnumber: the msgnumber provided to the method.The retr event is emitted upon competion of retr() method. data: if status is true, this is an array containing the UIDL list (else null).The uidl event is emitted upon competion of uidl() method. data: if status is true, an object with keys count and octet (else null).The stat event is emitted upon competion of stat() method. data: if status is true, this is an ASCII string containing the returnValue (else null).The top event is emitted upon competion of top() method. data: if status is true, this is an array containing list of server capabilities (else null).msgnumber: if msgnumber was provided to the method, the provided value will be reflected here (else undefined).If a valid msgnumber was provided, this value will naturally be 1 (else null) Msgcount: this contains the number of messages return by the list() method. The list event is emitted upon competion of list() method. data: if status is true, this is an array containing list of server capabilities.The capa event is emitted upon competion of capa() method. The stls event is emitted upon competion of stls() method. The auth event is emitted upon competion of auth() method.

potato mush client log on connect

The apop event is emitted upon competion of apop() method. The login event is emitted upon competion of login() method.

  • rawdata: string containing success or error message from the server.
  • status: boolean true or false, indicating whether the execution was successful.
  • The connect event is emitted upon competion of connection attempt (initiated in the constructor). If the optional msgnumber is provided, then UIDL msgnumber is executed. If the optional msgnumber is provided, then LIST msgnumber is executed. According to the RFC's, using STLS is preferable to a purely TLS connection (although some servers only support purely TLS connections). Requires server side support (check using capa() first). Currently only "PLAIN" and "CRAM-MD5" types are supported. Preferably don't use it as auth() implements AUTH which deprecates the need for USER and PASS. Preferably don't use it at all as auth() implements AUTH which deprecates the need for USER and PASS.








    Potato mush client log on connect